AI Insights · Timothy · April 2024
Top 5 io Games Performance in Ecuador, Q1 2024
Explore the performance trends of the top 5 io games on a unified platform in Ecuador during Q1 2024, including downloads, revenue, and active users.
During the first quarter of 2024, the top 5 io games in Ecuador showed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared:
Snake.io - Fun Online Snake from Kooapps saw fluctuating weekly revenue, peaking at $36 in mid-February. Weekly downloads started strong at 19.3K in early January, dipped to around 8.9K mid-month, but rebounded to finish the quarter at 13.3K. Active users mirrored this trend, starting at 128K, dipping to 82.5K, and then recovering to 96K by the end of March.
Snake Clash! by Supercent, Inc. had modest revenue peaks at $11 in mid-February. Downloads surged from 9.2K at the start to a high of 17.1K in early March, before settling at 12.9K. Active users grew steadily from 21K to a peak of 38.6K in mid-March, ending the quarter at 36.5K.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a modest revenue peak of $29 in late January. Downloads were highest in mid-January at 23.4K, but significantly dropped to 4.6K by the end of March. Active users also saw a peak at 92.8K in late January, decreasing to 55.7K by the quarter's end.
Paper.io 2 from Voodoo experienced a notable revenue spike to $33 in mid-March. Downloads were highest in mid-January at 14.9K but dropped to 958 by the end of March. Active users reached a peak of 30K in mid-January and stabilized around 13.4K by the end of the quarter.
slither.io by Lowtech Studios LLC had consistent download numbers, ranging from 1.8K to 3.3K, ending the quarter at 3.1K. Active users remained steady throughout the quarter, starting at 29K and ending at 27.5K.
For more detailed insights into these trends and other app performances, visit Sensor Tower.